The plan should be feasible, but a metasprite needs about 25-30 sprites. Change the sprite data of BALROG and SAGAT to honda and ZANGIEF sprites. Of course, there is also a plan B, which is in the form of 8P+boss. My plan is to change the 2p avatar into a named table (the original vs screen is lost). I try to refer to tww in BG and sprite art style! Now, my plan is to hack the program first, and then adapt to mmc5, so that many things can be modified, such as the VS screen: now the avatar is two sprites, and the flicker is very serious after being modified into a line! (That's why it is displayed separately from top to bottom). superfighterIII is a transplant of SFII tww! SFIICE has increased some actions and reduced some actions. Hi, here I am! During this time, I also browsed at NESDEV, romhacking, and spriters-resource. Hello friends, greetings to all, this is just a variant with few details to know what you think! If you would like to work more on this version or do we leave the previous one? Taking advantage of the ease of editing the MMC5 mapper contributed by Cyneprepou4uk without your collaboration nothing would be possibleĪnd also to many who contributed ideas and suggestions: RealGaea, cartridge_de,gustavocomvoce,4lorn,Ningún lado,Supergamerguy,BZXGCS and many others! Sics, song6502, tygerbug, Xander max, CryinOnion, Cyneprepou4uk, bogaabogaa. Hello everyone, I wanted to greet you on this special day and thank everyone who participates in this project that we started with sics, which already belongs to everyone, and the truth is I have no other words than gratitudeįor the help provided and I am sure we will give our best effort to live up to the expectations generated below, the true experts: ( bogaabogaa) adds to the game something highly requested by all the followers of this project: the selection of stages in vs mode Ryu stage here with color problems I had to suppress the dark turquoise with gray losing charm, maybe if I use turquoise as a base instead of black in the game, it would be something like the dalshim stage that uses a similar trickĪn update and optimization of the ryu stage taking into account the colors and nametables, using a nes's own resource in the color gradientĪ variation in the floor and optimization of tiles Stage bison one of my favorites, we still have to see how to distribute the nametables to get something similar to this mockup Testing graphic variants for blanka's stage Version super street figther 2 vs street figther 2 champion ⍟fx voices 50% the songs are in middi, mp3 format, mp3 and wav voices (you need someone who knows how to port them to the game). ⍟ World map with flags and animals - 100% (sics and Xander max) ⍟ character selection screen - 100% (sics) Idea and collaboration objectives Xander max Maybe it would be good if I could get someone who knows to pass the rom to MMC5 I think there I could considerably improve the graphics of the game I could even re-edit some stages, especially the chun lee, make it similar to the arcade, I also need access to how to modify nametables that would be fundamental to modify the stages! I also saw some stages of another game that uses the same game engine called world hero which boasts the same ground movement as the original street figther New menu designs and selection screen to masterful creation of Terwilf(sics)and colaboration (Xander max) and (tygerbug) Then I leave screenshots of images of the project and link so that you can see in what stage it is, greetings and thank you very much for your comments and criticisms of my hacks help me correct and improveĭo not hesitate to write or if you can join to collaborate in the project actively it would be fantastic especially in relation to the music of titles and selection of characters that is very strident, and in assembly and programming that is the most difficult for me. I was getting stuck in the project for many technical reasons, lack of knowledge and that is why time was passing now almost finished I still need to improve the sound and certain physics of the characters and name tables as well as Ken's hair, it would be me of great help those who want to join this project. Hello everyone, I tell you that a while ago I started this project to improve a great game that I have a lot of affection for, I mean street fighter 3 of nes a great game without a license with many graphics and sound deficiencies, which tarnishes a great game far superior to many others in this genre,
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